Beatrix remains one of the cleanest first unlocks in Endless Ragnarok if you want technical melee combat. She costs one ordinary Crewmate Card, unlike Fraux and Fediel's optional two-card shortcuts, and her defining loop rewards players who enjoy staying close enough to punish a boss while making active decisions through Delta Clock and Devour Causality. As of Ver. 2.0.5, Cygames has not announced a direct Beatrix balance nerf or buff after her launch adjustments, so the important current-version changes are still the Ver. 2.0.2 improvements to Delta Clock switching and dodging after combo finishers.
Official promotional image via Cygames' Beatrix character profile.
Cygames calls Beatrix the Undying Blue, an elite Society agent contracted to the seal weapon Embrasque. Her official character video is also a better starting point than an old pre-release combo clip because it shows the intended character identity without assuming a particular endgame build.
How to unlock Beatrix
Beatrix is deliberately simple to recruit. Cygames' Ver. 2.0.2 notes state that Beatrix and Eustace each require one normal Crewmate Card. Take that card to Sierokarte's Knickknack Shack and recruit her from the character exchange.
That makes Beatrix different from the other four Endless Ragnarok additions. Gallanza and Maglielle use special cards earned from Chapter Ø Hard progression, while Fraux and Fediel can join through the Endless Ragnarok story or be recruited early for two normal cards each. If you are trying to conserve cards, there is little reason to spend them on progression characters before checking their free routes.
For Beatrix, however, the card is the normal path. The real question is whether her playstyle is worth your first one.
What changed for Beatrix in Endless Ragnarok
The most important official mechanical notes are in Ver. 2.0.2. Cygames added more ways to change modes on Delta Clock: instead of relying only on holding the Delta Clock button, you can press it once to rotate the hand by one position or twice to rotate it by two positions. This is not a tiny interface detail. It gives you more deliberate control over mode selection in the middle of a fight.
Cygames also changed Devour Causality so that dodging after performing a combo finisher no longer interrupts the combo. For practical play, that means an older video recorded before the launch update can misrepresent how much freedom Beatrix has after a finisher. Learn the current in-game behavior rather than copying a pre-2.0.2 sequence frame for frame.
Ver. 2.0.3 later fixed a cosmetic issue where some main-menu illustrations for Beatrix could display the wrong color scheme. That fix did not alter her combat performance. Ver. 2.0.5's named character combat changes concern Gallanza and Fediel, not Beatrix. So if you see a guide claiming a major 2.0.5 Beatrix damage rework, check its evidence carefully.
The core Beatrix habit: make Delta Clock a decision, not a rotation
It is tempting to learn Beatrix as a fixed sequence of button presses. That is the wrong first goal. Her value is that the next state can answer what the fight is doing.
Start with three questions:
- Is the boss actually punishable? If yes, use the state and attack plan that converts the opening into damage.
- Is the boss about to retaliate? Preserve your defensive answer rather than extending because a showcase rotation says you should.
- Did the exchange go badly? Reset the attempt with recovery and positioning instead of turning one mistake into a second one.
The single- and double-press Delta Clock controls make these decisions easier to execute. Practice rotating to the state you want while the boss is idle before trying to do it under Chaos++ pressure.
A practical first build order
A useful Beatrix build is not a list of rare items copied from someone else's save. Build in layers so you can tell what actually improves the character.
Layer 1: reach reliable damage caps
Take Beatrix into a familiar target and test her common attacks, finishers, and skills. If a move repeatedly lands on the same number despite adding more raw attack, that is a sign to investigate its damage cap rather than blindly stacking ATK. Endless Ragnarok still uses character-specific sigils, weapons, general damage traits, and later Master Traits, so the correct balance depends on the equipment you actually own.
Layer 2: protect uptime
Beatrix is a melee character. A theoretical damage increase that causes you to lose an entire punish window can be worse than a utility or survivability choice that lets you remain active. Use enough defensive comfort to keep learning the fight, then remove excess safety only when your clears prove you no longer need it.
Layer 3: add Master Traits after Fatebreaker
Master Traits unlock for level 100 characters after reaching the Fatebreaker skyfarer grade. They are not a substitute for learning Delta Clock. Treat them as a way to specialize a loop you already understand. Before spending heavily, decide whether your actual play is built around sustained combo pressure, skill usage, or a more specialized payoff, then read the current in-game trait text and test that route.
Ver. 2.0.5 makes this experimentation less painful from an MSP perspective. Cygames raised the MSP cap from 999,999 to 9,999,999 and increased Defy Infinity clears from 50,000 to 250,000 MSP. It also fixed a menu bug that could allow Master Traits beyond the intended equip limit. Current builds should respect the normal limit rather than reproducing screenshots made with that bug.
Three runs to learn Beatrix properly
Run one: Delta Clock only. Use a boss you know. Your success condition is selecting the intended mode without losing track of the boss. Ignore speed.
Run two: finisher into dodge. Identify one safe combo-finisher opportunity and deliberately use the current Devour Causality dodge behavior. The goal is to learn what you can preserve after the finisher, not to force it into every opening.
Run three: full decision loop. Enter an opening with a plan, rotate Delta Clock only when the situation calls for it, finish when safe, and leave when the boss takes control back. Review the run based on lost openings rather than clear time.
This produces a much more transferable Beatrix skill than memorizing a training-room string.
Beatrix or Eustace first?
Both cost one card, but they solve opposite learning problems.
| Question | Beatrix | Eustace |
|---|---|---|
| Where do you want to fight? | Close to the boss | At mobile ranged distance |
| What are you learning? | Mode decisions and melee punish windows | Spacing, shot timing, and safe ranged pressure |
| Better for unfamiliar boss telegraphs? | Harder first test | Easier to observe from range |
| Better if you already love aggressive melee? | Strong choice | May feel too detached |
If you repeatedly back away from a boss just to understand what is happening, Eustace is the safer first card. If you already know the fight and want a character who makes each melee opening more active, Beatrix is the stronger fit.
What not to copy from old Beatrix guides
Avoid any guide that assumes Delta Clock can only be manipulated by the older hold input. Ver. 2.0.2 explicitly added single- and double-press rotation controls.
Do not treat a post-finisher dodge as automatically breaking the sequence in Devour Causality. That behavior was changed in the launch update.
Do not copy a Master Trait loadout that visibly exceeds the legal equip limit. Ver. 2.0.5 fixed a UI path that allowed players to equip too many traits.
And do not invent a 2.0.5 Beatrix nerf. Cygames' 2.0.5 character battle section names Gallanza and Fediel. Beatrix did not receive a listed direct combat adjustment in that patch.
Current verdict
Beatrix is still an excellent one-card choice for a player who already likes Relink's melee combat and wants a more decision-heavy character. Unlock her, update to the current version, learn Delta Clock with the added input options, and treat Devour Causality's finisher-dodge behavior as part of the current kit. Only after those actions feel automatic should you use Master Traits and endgame equipment to push damage.
If the process sounds exhausting rather than interesting, spend the card on Eustace instead. The point of the first unlock is not to select a theoretical tier-list winner; it is to add a character whose learning loop makes you want to run another quest.


